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 Weather System

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Royzor
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PostSubject: Weather System   Sun Jun 01, 2008 11:34 pm

Self-Explainitory. A Perfect day where nothing will happen to your stamina or push you off a cliff, or a stormy day when you struggle with the wind, losing your stamina and dangerously hanging off a cliff. Or it can be a cold, snowy weather where your stamina decreases because you try to keep yourself warm. Or a burning hot day, where you lose stamina because it tires you more just to walk or run. Basically, a weather system could make missions much more harder than it should be. Is it good or is it bad?
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Disturbed Puppy
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PostSubject: Re: Weather System   Mon Jun 02, 2008 4:29 pm

Great idea. The only issue I see development wise would be climate. Each village would have a unique climate, based off of their surroundings(For instance, Sunagakure would have little if any rainfall, as opposed to Kirigakure, which would have constant rain, or possibly large monsoons.

That doesn't really have to be done, though. A generic weather system COULD work well, as long as it's done right.

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Prince Gohan
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PostSubject: Re: Weather System   Mon Jun 02, 2008 4:39 pm

Disturbed Puppy wrote:
Great idea. The only issue I see development wise would be climate. Each village would have a unique climate, based off of their surroundings(For instance, Sunagakure would have little if any rainfall, as opposed to Kirigakure, which would have constant rain, or possibly large monsoons.

That doesn't really have to be done, though. A generic weather system COULD work well, as long as it's done right.

Doesn't sound hard to me. (Ps try and change the color of the default reply because dark gray on black isnt good)
-PG

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Royzor
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PostSubject: Re: Weather System   Mon Jun 02, 2008 10:05 pm

Not Only The User Struggling Against The Wind, The User May Throw A Shuriken, But Because Of The Wind, The Shuriken Goes Off Course, Making Battle Outside Harder. This Will Let Weak Users Run Away Against Strong Users. Or In Another Case Of Throwing A Shuriken Or Something, Debrie Like Rocks Or Wood Get In The Way, Stopping THe Shuriken Or What Not. And on that case, the object (the example of the rock or wood) may hit the user, making him lose stamina and get wounded or whatever system it is when you get hit.Additionally, In Cold Places, There May Be Ice, So Then The User May Slide while attacking another user, thus making another way harder. And In Hot PLaces, where you lose stamina or whatever it is when you walk or run, the losing of whatever may double because sand slows you down, and you struggle even more.
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Gerasuhi
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PostSubject: Re: Weather System   Tue Jun 03, 2008 7:10 pm

It's a good idea, but many games have tried to make a weather system and failed...very badly, since It gets so annoying, but yeah If done right it'll be great.
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max9183
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PostSubject: Re: Weather System   Mon Jun 30, 2008 12:17 am

the problem is they usually cause extreme lag especially if you try to make moving rain or something like that.

instead of weather have something like terrain bonuses like fighting on water increases lightning and water damage and fighting on mountains increases earth damage etc.
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Master_Brian
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PostSubject: Re: Weather System   Tue Jul 01, 2008 2:35 pm

max does have a point, although the system is wonderful in theory, and if done correctly would be very good for fighting, it does increase lag very easily, so in my opinion terrain does sound like a more practical option, however the weather system does sound more interesting IF you can find a way around the obvious problems
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